public class PlayerPlayGameRoundPlan
extends jadex.bdiv3x.runtime.Plan
Constructor and Description |
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PlayerPlayGameRoundPlan() |
Modifier and Type | Method and Description |
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void |
body()
Execute a plan.
|
int |
determineBet() |
void |
failed()
Called when something went wrong (e.g.
|
boolean |
shouldDrawCard(Card dealercard) |
aborted, checkNotInAtomic, createExpression, createGoal, createInternalEvent, createMessageEvent, dispatchInternalEvent, dispatchSubgoal, dispatchSubgoalAndWait, dispatchSubgoalAndWait, dispatchTopLevelGoal, endAtomic, fail, fail, fail, getAgent, getBeliefbase, getClock, getComponentDescription, getComponentIdentifier, getComponentName, getDispatchedElement, getEventbase, getException, getExpression, getExpressionbase, getExternalAccess, getGoalbase, getLogger, getParameter, getParameters, getParameterSet, getParameterSets, getPlanbase, getPlanElement, getReason, getRPlan, getScope, getTime, getWaitqueue, hasParameter, hasParameterSet, killAgent, passed, sendMessage, sendMessageAndWait, sendMessageAndWait, startAtomic, toString, waitFor, waitForCondition, waitForCondition, waitForCondition, waitForConditionInline, waitForConditionInline, waitForEver, waitForFactAdded, waitForFactAdded, waitForFactChanged, waitForFactChanged, waitForFactRemoved, waitForFactRemoved, waitForGoalFinished, waitForGoalFinished, waitForGoalFinished, waitForGoalFinished, waitForInternalEvent, waitForInternalEvent, waitForMessageEvent, waitForMessageEvent, waitForReply, waitForReply, waitForReply, waitForReply, waitForTick
public void body()
body
in class jadex.bdiv3x.runtime.Plan
public int determineBet()
public boolean shouldDrawCard(Card dealercard)
dealercard
- public void failed()
failed
in class jadex.bdiv3x.runtime.Plan