Class TreasureHunterEnvironment
- java.lang.Object
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- jadex.bdiv3.quickstart.treasureisland.environment.TreasureHunterEnvironment
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- All Implemented Interfaces:
java.io.Closeable
,java.lang.AutoCloseable
public class TreasureHunterEnvironment extends java.lang.Object implements java.io.Closeable
The treasure hunter world representation.
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Field Summary
Fields Modifier and Type Field Description static double
HEIGHT
The environment width.protected java.util.Set<Treasure>
islands
The collected treasures (just for painting).protected java.awt.geom.Point2D.Double
location
The treasure hunter location.protected jadex.bdiv3.quickstart.treasureisland.environment.EnvironmentPanel
panel
The gui.protected java.util.Random
rnd
The random number generator.protected java.util.Set<Treasure>
treasures
The treasures.static double
WIDTH
The environment width.
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Constructor Summary
Constructors Constructor Description TreasureHunterEnvironment()
Create a treasure hunter world of given size.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
close()
Auto close the gui when the agent is killed.java.awt.geom.Point2D
getHunterLocation()
Get the treasure hunter location.java.util.Set<Treasure>
getTreasures()
Get the current treasures.boolean
isAtLocation(java.awt.geom.Point2D location)
Check if the hunter is at (i.e. close enough to) a given location.IFuture<java.lang.Void>
move(double dx, double dy)
Try to move a given distance.IFuture<java.lang.Void>
pickUp(Treasure treasure)
Pickup a treasure.
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Field Detail
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WIDTH
public static final double WIDTH
The environment width.- See Also:
- Constant Field Values
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HEIGHT
public static final double HEIGHT
The environment width.- See Also:
- Constant Field Values
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rnd
protected java.util.Random rnd
The random number generator.
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location
protected java.awt.geom.Point2D.Double location
The treasure hunter location.
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treasures
protected java.util.Set<Treasure> treasures
The treasures.
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islands
protected java.util.Set<Treasure> islands
The collected treasures (just for painting).
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panel
protected jadex.bdiv3.quickstart.treasureisland.environment.EnvironmentPanel panel
The gui.
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Method Detail
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getHunterLocation
public java.awt.geom.Point2D getHunterLocation()
Get the treasure hunter location.
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getTreasures
public java.util.Set<Treasure> getTreasures()
Get the current treasures.- Returns:
- A copy of the current treasures.
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move
public IFuture<java.lang.Void> move(double dx, double dy)
Try to move a given distance. Due to slip or terrain properties the end location might differ from the desired location.- Parameters:
dx
- The intended horizontal movement, i.e. delta-x.dy
- The intended vertical movement, i.e. delta-y.- Returns:
- A future that is finished, when the movement operation is completed.
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pickUp
public IFuture<java.lang.Void> pickUp(Treasure treasure)
Pickup a treasure. Only works, when at the location.- Parameters:
treasure
- The treasure to be picked up.- Returns:
- A future that is finished, when the pick up operation is completed, i.e. failed or succeeded.
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isAtLocation
public boolean isAtLocation(java.awt.geom.Point2D location)
Check if the hunter is at (i.e. close enough to) a given location.
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close
public void close()
Auto close the gui when the agent is killed.- Specified by:
close
in interfacejava.lang.AutoCloseable
- Specified by:
close
in interfacejava.io.Closeable
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